


My favorite example for strategic planting is Haven's B site. D is the common 'default' plants, but 1 2 3 4 can be easier to defend. Yellow is the area you can plant the spike.

While this is similar to the CS map Inferno, VALORANT takes it further with how well it resonates with agent abilities and bombsite designs to create strategic choices. This increases the strategy and freshness of where you plant the spike and how you hold against retakes. In Valorant, the bombsites can be even 5x larger and sprawl most of the area. In Counter-Strike, the bombsites are typically very specific areas only a few meters wide. "Just click on their heads" - your teammate sometime probably The Areas to Plant Are Larger and More Strategic Most windows, doorways, and walls are bullet penetrable in VALORANT Not the case in CSGO. I love this change, as it makes it much easier to balance the advantage of defending vs attacking. Making these covered spots less advantageous appears it is a design tenet in VALORANT maps. It also can be frustrating when people annoyingly duck in and out of cover. This raises the skill floor for fighting on the maps (knowledge burden to know the spots + very small targets). In Counter-Strike: Global Offensive most of the popular maps have 'headshot-only' spots where you are only revealing your head, and the material of the cover is not penetrable by bullets. You can shoot through protective coverĬounter-Strike 1.6 had this, but has since become a lost art. To kick things off, VALORANT added some great fantastic changes to the formula. Let's take a design dive on how VALORANT's map design challenges Counter-Strike's decades of shared philosophy. I've played thousands of hours of competitive Counter-Strike, worked on competitive multiplayer game design and I've been playing VALORANT since Closed Beta. And they're doing it with iconic Counter-Strike map makers like Volcano, the creator of the map Cache. Riot is making fundamental changes to a decades old formula. Part of these changes are from the fact that agents have unique abilities, but it goes much deeper than that.

One of the most fascinating things VALORANT is changing in the tactical shooter genre is map design.
